![]() ![]() Red: Thunder’s Ascent- A burst of electricity sends CC Knight soaring into the air. This sends an orb of fire traveling a medium distance forward at great speed, excellent for racking up DMG quickly at opponents. Orange: Fire Sphere- CC Knight delivers a fireball blast forward. Poison can automatically be removed if you touch water or are frozen. Poisoned enemies receive 2.5% DMG every second over the course of 5 seconds. The orb deals minimal pushback and also deals poison DMG to opponents. Green: Poison Sphere- CC Knight extends their palm and launches a straight moving orb of poison energy forward. This icicle doesn’t freeze opponents but is fast and can deal good knockback to high DMG opponents. ![]() Blue: Icicle Shot- CC Knight fires a fast-moving icicle shot forward. This ball of electricity momentarily stuns opponents like the Zero Laser before delivering knockback. Red: Electro-mancy- CC Knight fires a slow traveling bolt of electricity forward. This fiery blast deals good knockback to opponents with high DMG and can obviously set off explosive items. Orange: Ignition- CC Knight punches forward as a blaze of fire rolls forward a medium distance. Green: Poison Assault- CC Knight thrusts their palm forward as a rolling cloud of poison barrels forward! This cloud of poison deals no knockback, instead any opponent hit with the gaseous cloud will gain a sickly greenish tint to them, signifying they are poisoned. Otherwise it deals decent DMG and freezes opponents, sending them upward with knockback. If the icicles hit any opponent, it deals a meteor strike if hit in the air. The icicles stay in the ground for a few moments if it does not make contact with an opponent and if touched will cause a freezing effect. From this cloud ascends 3 massive icicles that travels downward at a diagonal. Blue: Ice to See You- CC Knight points forward as a cloud of ice forms above their head. This lightning deals no knockback but causes flinching DMG to opponents and can capture multiple opponents in the electric blast at once. ![]() Red: Lightning Blast- CC Knight extends their arm forward and from their palm they emit a long-distance blast of lightning. If you continue holding the special attack button/try to press it once the magic meter is empty the Knight will simply emit a puff of smoke and cannot use magic again until the meter fills back up. Every time you use a special attack that utilizes magic, the meter will begin to deplete. Magic Meter-ĭirectly above the Knight’s health meter is a magic bar that automatically recharges similar to how it does in Castle Crashers. Pressing down B will allow the choice of which magic to utilize, but the Knight always begins the battle with (Red) electric magic. ![]() Unlike in the original game, the Knight you play as has access to 4 different elements of magic regardless of the color you choose. The Castle Crasher Knight is a unique fighter due to its large arsenal of spells they have at their disposal. Entrance: The Castle Crasher Knight falls down onto the stage and swings their sword twice before getting ready to battle. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |